top of page

Future Immersive - Seagineer

Seagineer played a pivotal role in shaping my professional trajectory, as it served as a groundbreaking prototype that significantly influenced my career. As the sole 3D artist involved, I assumed responsibility for all 3D-related aspects throughout the prototype phase. This encompassed the creation of various elements such as the Sea enemy creature, Vehicles, Environment Assets, and Hero assets, while also handling texturing and optimization tasks.

Working diligently on every stage of development for these components provided me with comprehensive insights into the requirements of each segment within the pipeline. Towards the conclusion of the prototype phase, the company recruited a senior 3D artist, with whom I collaborated closely to solidify the art direction of the game. As a result of our concerted efforts, the project garnered recognition and was nominated for the prestigious Best Art Direction award at the Megamigs in 2020.

Future Immersive - Furious Seas

I had the pleasure to work as a 3D artist on Furious seas during my 2 years at Future Immersive. I held many responsabilities during the production phase, mainly the creation of new Environment Assets, Hero assets and Topology Optmization. It really helped me develop my understanding of Optmization, LODs, Custom collision and Custom UV unwrapping for light baking.

bottom of page